
Last Launch Protocol - A World Without Time

*It's a BIG game for WebGL and may take longer than expected to load.
* If your machine runs the game slowly in the browser, some of the core mechanics will fail to function. Download the Windows build instead.
Last Launch Protocol - A World Without Time
Race Against Oblivion in a Cyber City!
The clock is ticking, and disaster looms! Your only hope is a waiting starship, but it's offline and damaged. Can you bring it back to life before time runs out?
Navigate a sprawling sci-fi cyber city, utilizing advanced parkour and climbing skills to scavenge for critical resources scattered across rooftops, through alleys, and within multi-level complexes.
Your Mission: A Two-Phase Escape!
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Fuel the Engines: First, hunt down the essential Fuel Cells needed to power the main systems. The city layout is complex, and the initial spawn points are randomized – keep your eyes peeled!
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Repair Critical Damage: Once fueled, the ship's systems come online, revealing multiple damaged locations. Now, the real challenge begins:
- Hunt Repair Modules: Locate vital Repair Modules spawned throughout the city.
- Guided by Light: Your suit's integrated light isn't just for show! It pulses and breathes with increasing speed, acting as a proximity sensor that guides you towards the nearest needed module. Pay attention to its rhythm and color!
- Carry the Load: Grab a module – you can only carry one at a time! Watch as it visibly attaches to your back.
- Targeted Repairs: Don't just head back to the ship! The onboard system activates specific repair locations around the vessel, marked by glowing lights. You must reach the currently active location.
- Hold Steady: Stand within the active repair zone to integrate the module, watching the progress bar fill. Don't step out, or you'll interrupt the process!
- Dynamic Objectives: After each successful repair, a new location might activate. Stay alert!
The Final Sequence: High-Stakes Launch!
Once fueled and fully repaired, make your way back to the ship's trigger zone for the final launch sequence – a tense Quick Time Event (QTE)!
- Precision Required: Match the button prompts precisely within the time limit. Will you choose the set sequence or test your reflexes with a randomized order?
- Failure is Costly: Every mistake damages the ship further! You won't fail immediately, but each error adds to the number of repairs you must complete. You'll be sent back out into the city to scavenge more modules and fix your mistakes before you can attempt the launch again. Can you handle the pressure?
Features:
- Fast-paced objective hunting in a detailed sci-fi city.
- Unique proximity-based light guidance system.
- Two-stage objective: Fuel collection followed by targeted repairs.
- Dynamic repair locations keep you on your toes.
- Visually satisfying module pickup and attachment.
- Tense, skill-based QTE launch sequence.
- Failure mechanic that increases the challenge.
- Race against the clock before the ultimate Game Over!
Do you have what it takes to gather the resources, repair the ship, master the launch sequence, and escape the cyber city before it's too late? Download now and find out!
**Directional input & move:**
⌨️ [W] [A] [S] [D] & [↑] [←] [↓] [→]
🎮 (L-Stick)
**Sprint key:**
⌨️ [Shift]
🎮 (RT)
**Move type:**
⌨️ [Tab]
🎮 (LB)
**Grapple:**
⌨️ [F]
🎮 (Y)
**Jump & Climb:**
⌨️ [Space]
🎮 (A)
**Jump/Climb to specified direction:**
⌨️ [Space] + Direction
🎮 (A) + Direction
**Jump from hang:**
⌨️ [Q] + Direction
🎮 (RT) + Direction
**Drop:**
⌨️ [E]
🎮 (B)
**Jump down:**
⌨️ [E] + Direction
🎮 (B) + Direction
**Camera rotation:**
🖱️ [Mouse]
🎮 (R-Stick)
Credits:
Sound Effects: Sonic the Hedgehog (1991) - SEGA, Masato Nakamura
Music: Game Over (2021) - White Bat Audio
Dying Breed (2022) - Aim to the Head
Models and other Artwork - Synty Studios
Everything Else:
StoneSoft Studios
Updated | 1 day ago |
Published | 10 days ago |
Status | In development |
Platforms | HTML5 |
Author | Mr_StoneMan |
Genre | Action |
Made with | Unity |
Tags | 3D, Cyberpunk, Difficult, Indie, No AI, Parkour, Short, Singleplayer, Third Person, Unity |
Download
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Comments
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Really enjoy the style of this game. The grappler is a super fun and great way to traverse a level. Also the foot IK on things like rails was really good. Player controller felt fine tuned. Solid entry!
Thank you! recovering from a power outage, my project got corrupted :( This may end up being the version that gets submitted for webGL since I cant get some things working properly after the outage, Its strange lol. But im uploading a windows build as well which will be way better I hope haha. Thanks so much for playing and best of luck to you. I am going to hopefully beat your game before wednesday haha!